Explore a vibrant woven world: dive into an enchanting, textile landscape and be swept away by the colorful cast of characters with fully hand-painted portraits and the captivating musical score.Choose the weaver which fits your playstyle and outfit them with mystic embroideries to further enhance their abilities. Use the weavers’ abilities to wrap up your foes and conquer tricky Zelda-like dungeons and puzzles. Unique weaving gameplay: stitch and cut your way through the textile landscape. It empowers your players while tying your world’s pieces together. It is used for path-finding, fighting, solving puzzles… So versatile, and so original, this totally won me over!Ī good game mechanic is multi-purpose. They have a demo out there, a Kickstarter to come, and damn, they have something special! Their main mechanic is a beauty: you are riding weavers ( let’s call them friendly-ribbon-dragons) weaving your way through the world and the story arc. Weaving Tides is a lovely adventure game taking place in a textile, woven world. Bring your own voice to the discussion, either in the comments or on Discord.Īlso, if you want your own game to be featured on GDKeys, go to the Feature your Game and Ideas page for all the details. Design and creation, in general, are very subjective topics: what I will expose in these articles is my approach, my advice based on my experience, and I really invite you to challenge, improve, back-up or expand on everything I am bringing here. #Weaving tides walkthrough series#I want this series to be a very human one: one where each article is the base of a discussion between you, readers, the developers of the game, and myself. Based on their prototype and design documents, we will study what works, what doesn’t, what design tricks the team used, what could they improve on, etc. #Weaving tides walkthrough how to#Studying big AAA or released games after years of development is extremely valuable but is missing on a major part of game development: iteration, trials & errors, polish, improvements… Looking at in-development games, on the other side, will give us a lot of keys to understand the iterative process of design and how to become better designers ourselves. One of the main goals of GDKeys is to look at in-development games.
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